Independent game studio · Brazil

Crafting hand-built worlds — pixel by pixel.

About

A small studio.
Hand-built games.

Headlessmule is an independent game studio born in Brazil. We are a tiny team building the kind of games we wish we could play — dense, deliberate, and crafted by hand from the first pixel to the final note.

Our name comes from the Mula sem Cabeça, a creature of Brazilian folklore — a headless mule wreathed in fire, charging through dark forests. It's a fitting mascot for a studio that runs on stubbornness, sparks, and a love for worlds that don't quite belong to ours.

Games

What we're building.

In development · Alpha

Antevorta

A Metroidvania Combat Adventure

A hand-crafted pixel-art metroidvania built around a deep, expressive combat system. Fight, explore, and discover what the silent ruins remember.

  • Tilt & smash combat with chainable combos
  • Wall jumps, ledge grabs, and tight platforming
  • Interconnected world with ability-gated secrets
  • Hand-painted pixel art and original score

Next

We're heads-down on Antevorta. Whatever comes after will be announced here first.

Team

The three of us.

  • Development & Design

    Vinicius Zaramella

    Builds the systems, the feel, and most of the bugs.

  • Art & World Building

    Eric Monge Han

    Paints the worlds and the things that live in them.

  • Sound Design

    Jean Quevedo

    Makes the silence feel heavy and the impacts feel real.

Contact

Get in touch.

Press, partnerships, publishers, or just want to say hello — we read every email.